Zaxxon

Zaxxon

North American arcade flyer
Developer(s) Sega but see main article
Publisher(s) Sega
Platform(s) Arcade, Virtual Console
Release date(s) Arcade
  • JP January, 1982
[1]
Mode(s) Up to 2 players, alternating turns
Rating(s)
Cabinet Upright and cocktail
Arcade system Sega Zaxxon hardware
CPU Z80 (@ 3.04125 MHz)
Sound Samples
Display Raster, 224 × 256 pixels (Vertical), 256 colors

Zaxxon is a 1982 arcade game developed and released by Sega. Some sources[2][3][4] claim that Japanese electronics company Ikegami Tsushinki also worked on the development of Zaxxon. The game gives the player the experience of flying a fighter craft through a fortress while shooting at enemy entities (missiles, enemy gunfire, etc.) The object of the game is to hit as many targets as possible without being shot down or running out of fuel—which can be replenished, paradoxically, by blowing up fuel drums.[5]

At the time of its release, Zaxxon was unique as it was the first game to employ axonometric projection, which lent its name to the game (AXXON from AXONometric projection). The type of axonometric projection is isometric projection: this effect simulated three dimensions from a third-person viewpoint. It was also one of the first video games to display shadows,[6] and it was also the first arcade game to be advertised on television.[7]

The world record on Zaxxon is 4,680,740 points scored by Vernon Kalanikaus of Lā'ie, Hawai'i, on March 15, 1982, according to the Twin Galaxies Intergalactic Scoreboard.[8]

A bootleg of the game was released in the arcades in 1982 called Jackson.[9]

Contents

Ports

A popular game, Zaxxon was ported to almost all home computer and video game console systems between 1982 and 1985. Among them were DOS (as a booter), Amiga 1000, Apple II, Atari 400/800, Atari 2600, Atari 5200, Atari XL, MSX, ZX Spectrum, Commodore 64, Dragon 32, ColecoVision, Intellivision, Sega SG-1000 and TRS-80 Color Computer.[10] Unauthorized adaptations of the game were published for the TI 99/4A (as Arcturus), Amstrad CPC (as Zaxx), BBC Micro (as Fortress), and the TRS-80 Color Computer (as Zakssund).

The Atari 2600 and Intellivision ports were noticeably different because they used a 3rd person, behind the ship 3D perspective instead of the isometric graphics of the other versions. This is probably due to technical limitations of these consoles. The ColecoVision version, designed by Coleco staffer Lawrence Schick, was the first home version to use the isometric graphics.

In 2006, Zaxxon games were included as bonus game on the Sega Genesis Collection for Sony's PlayStation 2 and PSP consoles. The original Zaxxon is the game included on the PS2, and Super Zaxxon is the one available on the PSP. Zaxxon was also included as an unlockable arcade game in Sonic's Ultimate Genesis Collection for the Xbox 360 and PlayStation 3.

The arcade version was released on the Wii Virtual Console in Japan on December 15, 2009,[11] the PAL region on March 5, 2010 and North America on April 12, 2010.

Legacy

Due to its success, Zaxxon spawned an arcade sequel, Super Zaxxon. It did not do as well as the original.

In 1987, Zaxxon 3-D was released for the Sega Master System. This console variation made use of its 3-D glasses add-on for extra depth perception.

Zaxxon's Motherbase 2000 was released for the Sega 32X in 1995. It is the only Zaxxon game to use full 3D graphics. The game bore the Zaxxon brand only in the United States, as the Japanese version was named Parasquad and the European version was named Motherbase.

  1. Zaxxon (1982)
  2. Super Zaxxon (1982)
  3. Zaxxon 3-D (1987)
  4. Zaxxon's Motherbase 2000 (1995)

Zaxxon was the first game reviewed on the YouTube show Classic Game Room HD on February 20, 2008.

Board game

In 1982, Milton Bradley made a Zaxxon board game.[12][13]

Tabletop and handheld games

In 1983 Coleco released a table top version of Zaxxon with a double panel VFD screen.[14] Bandai[15] released 2 Zaxxon handhelds: one VFD table top for the European and Japanese market, and an LCD card game sold worldwide.

Remakes and clones

In 1987's Panther one had to rescue men and avoid enemy ships in a same isometric 3d-view game.[16]

The 2003 Retro Remakes competition produced clones for Linux and Windows.[17]

Similar games

References

  1. ^ "Zaxxon". Arcade History. October 17, 2010. http://www.arcade-history.com/?n=zaxxon&page=detail&id=3239. Retrieved 26 September 2011. 
  2. ^ Company:Ikegami Tsushinki - Game Developer Research Institute
  3. ^ ドンキーコング裁判についてちょこっと考えてみる Thinking a bit about Donkey Kong, accessed 2009-02-01
  4. ^ It started from Pong (それは『ポン』から始まった : アーケードTVゲームの成り立ち sore wa pon kara hajimatta: ākēdo terebi gēmu no naritachi?), Masumi Akagi (赤木真澄 Akagi Masumi?), Amusement Tsūshinsha (アミューズメント通信社 Amyūzumento Tsūshinsha?), 2005, ISBN 4-9902512-0-2.
  5. ^ Zaxxon from the Killer List of Videogames (KLOV)
  6. ^ Bernard Perron & Mark J. P. Wolf (2008), Video game theory reader two, p. 158, Taylor & Francis, ISBN 0-415-96282-X
  7. ^ Mark J. P. Wolf (2008), The video game explosion: a history from PONG to Playstation and beyond, p. xviii, ABC-CLIO, ISBN 0-313-33868-X
  8. ^ Zaxxon entry from TwinGalaxies.com
  9. ^ Jackson entry from CAESAR (Catalogue of Arcade Emulation Software - the Absolute Reference)
  10. ^ Zaxxon at MobyGames
  11. ^ December 2009 releases in Japan
  12. ^ Zaxxon from the Great Game Database (GGDb)
  13. ^ Zaxxon at BoardGameGeek
  14. ^ Announcement of Handheld Zaxxon Electronic Games Magazine July 1983
  15. ^ Bandai Zaxxon from handheldmuseum.com
  16. ^ Panther on AtariMania. Retrieved on 2009-04-28.
  17. ^ Gary Pankhurst. "Zaxxon RetroRemake - HomePage". http://www.pankhurst.uklinux.net/zaxxon.html. Retrieved 2009-04-30. 
  18. ^ Future Spy from the KLOV
  19. ^ Viewpoint from the KLOV
  20. ^ Analog Computing Magazine #19, June 1984

External links